Showing posts with label Program. Show all posts
Showing posts with label Program. Show all posts

Friday, 25 November 2011

How Can Developers Program Fun into Computer Games?

Los Alamitos, California (PRWEB) August 22, 2011

How can developers create fun computer games while also incorporating the right set of features and making them reliable, maintainable, and robust? The September/October issue of IEEE Software on Engineering Fun tackles that challenging question from several perspectives.


Games tap into psychological, aesthetic, and social pleasures that are extremely difficult to quantify and predict in a computer science context, note guest editors Clark Verbrugge, a McGill University computer science professor, and Paul Kruszewski, president of GRIP Entertainment.


Properties like being addictive, providing fun, and offering social validation are imprecisein marked contrast to the myriad technical and software elements that go into creating a game. That makes game development an active area of research both for game development companies and academics, Verbrugge and Kruszewski say.


The guest editors have done an impressive job of compiling articles that cover a gamut of issues related to the engineering underpinnings of an incredibly vibrant and economically successful domain, said Forrest Shull, editor in chief of IEEE Software and a division director at the Fraunhofer Center for Experimental Software Engineering in Maryland.


The issue includes an extensive interview that Shull conducted with Ed Beach, who led the artificial intelligence programming on the latest version of Civilization by Firaxis Games, helmed by Director of Creative Development Sid Meier. This flagship strategy game series has sold more than 9 million copies worldwide.


Most of the engineering principles that help you develop quality software in a more traditional setting still apply here in the game industry, said Beach, who before joining Firaxis developed software for NASA and the wireless industry. In fact, Id say that software development for the game industry is fundamentally the same as a traditional projectwith the major caveat that your requirements are significantly more fluid than normal.


Testers play a big role in determining the games final version. In a technique pioneered by Meier, parts of a game are also quickly eliminated if testers find them tedious.


We find out whats fun and build around those elements, said Beach. Its a proven method for developing great games. But it means that you have to design the software to accommodate nearly constant change.


One of the articles in the issue offers helpful hints on using a software products line approach to automate more of the software life cycle through reusable domain assets (Improving Digital Games Development with Software Product Lines). Another article describes using massively multiplayer online game middleware to provide load balancing, fault tolerance, cheat detection, and other services (Journey: A Massively Multiplayer Online Game Middleware). A third article explains how to capture gameplay metrics in leaderboard-based video games (Capture and Analysis of Racing-Gameplay Metrics).


The IEEE Computer Societys peer-reviewed IEEE Software magazine offers pioneering ideas, expert analyses, and thoughtful insights for software professionals who need to keep up with rapid technology change. It's the authority on translating software theory into practice. To view the special issue or subscribe, visit http://www.computer.org/software.


About the IEEE Computer Society


With nearly 85,000 members, the IEEE Computer Society is the worlds leading organization of computing professionals. Founded in 1946, and the largest of IEEEs 38 societies, the Computer Society is dedicated to advancing the theory and application of computer and information-processing technology. The Society serves the information and career-development needs of todays computing researchers and practitioners with technical journals, magazines, conferences, books, conference publications, certifications, and online courses. For more information, visit http://www.computer.org.


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ZipList and Chef Ming Tsai Enable Viewers of the Emmy Nominated SIMPLY MING Television Program to Instantly Save Recipes Using Text Messages

Sterling, VA (PRWEB) October 14, 2011

ZipList, Inc. (http://www.ZipList.com), a leader in online and mobile shopping lists and recipe boxes, announced today the ninth season of Emmy nominated public television series SIMPLY MING, will offer viewers the opportunity to instantly save Chef Ming Tsais featured recipes to their own personal recipe box by texting to the RECIPE (732473) shortcode.

Viewers tuning into Emmy Award-winning host Chef Ming Tsais mouth-watering culinary adventures can now save the recipes seen on TV by texting simple recipe codes, such as MING901 (Ming Season 9, episode 1) to RECIPE. From there, viewers receive a text message response directing them to their online recipe box, eliminating the time consuming process of navigating to a web site to locate and save the recipe.

To make it easier for fans to put Chef Ming Tsais dishes on their kitchen table, users can opt to add the recipes ingredients to a digital grocery list by clicking add to shopping list. Users can also add other household items to their shopping list and ZipList automatically categorizes the grocery products for easy shopping in the store.

Single click social sharing features let users share their grocery lists and favorite recipes with anyone, including friends on Facebook, or other household members who do the shopping. Additionally, they have the ability to add and discover other recipes across the web or to add their own homemade creations. The end result is a universal recipe box and shopping list accessible on the web, via text messages, and on the ZipList iPhone and Android apps.

Chef Ming Tsai is on the cutting edge of culinary innovation, so it made perfect sense that hes the inaugural partner to rollout our newest technology to make it easier for foodies to instantly save his delicious recipes, said Geoff Allen, founder and CEO of ZipList. For over eight seasons hes shared savory meals and culinary techniques with people around the country, and by introducing ZipLists text-to-RECIPE, were making it easier for millions of fans to put his cuisine on their kitchen table the same day they see it on TV.

As audiences become more technology savvy, I am constantly looking for new ways to inspire and captivate my viewers. ZipLists Text-to-RECIPE gives my audience an easy way to immediately act on the meals I feature on SIMPLY MING, said Chef Ming Tsai. Now that viewers have the power to immediately save and remember their favorite meals from their phone, they never have to worry about forgetting an ingredient or a key cooking instruction when they head to their grocer.

By deploying ZipLists Text-to-RECIPE, chefs, cooking television shows and brands can better understand and analyze their relationship with audiences by learning more about the foods they like. It also creates a unique opportunity to further engage with their audiences by providing relevant deals, coupons and offers. Brands have multiple advertising opportunities, including the text message response, a landing page advertisement and a click-through ad on the recipe detail page.

To date, nearly 500,000 people have used ZipList on ZipList.com, partner websites and mobile apps, adding millions of items to their weekly grocery lists. For more on ZipList, please visit http://www.ZipList.com.


About ZipList, Inc.


ZipList is a market-leading online and mobile shopping list and recipe management service that enables shoppers to create and share grocery lists with family members. Users can arrange their lists by aisle or store, and can save recipes to a central recipe box. ZipList has partner tools, fully-branded white label experiences and SDKs available to enable media, lifestyle, grocery retail and consumer packaged goods properties to incorporate shopping list and recipe box features into their own sites and mobile apps. ZipList features can be found on Womansday.com, MarthaStewart.com, Marthas Everyday Food iPhone app and on over 500 various food blogs and websites. ZipList is on the web at http://www.ZipList.com.

Follow ZipList on Twitter at http://www.twitter.com/ZipList or become a Facebook Fan at http://www.facebook.com/ZipList. ZipList is also available as a free mobile app for iPhone and Android users. For more on these mobile apps, visit http://www.ZipList.com/apps.


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